1 <?xml version="1.0" encoding="Windows-1252"?>
3 ProjectType="Visual C++"
6 ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}"
7 RootNamespace="libGLESv2"
9 TargetFrameworkVersion="131072"
21 OutputDirectory="$(SolutionDir)$(ConfigurationName)"
22 IntermediateDirectory="$(ConfigurationName)"
27 Name="VCPreBuildEventTool"
30 Name="VCCustomBuildTool"
33 Name="VCXMLDataGeneratorTool"
36 Name="VCWebServiceProxyGeneratorTool"
42 Name="VCCLCompilerTool"
44 AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
47 BasicRuntimeChecks="3"
49 UsePrecompiledHeader="0"
51 Detect64BitPortabilityProblems="false"
52 DebugInformationFormat="4"
55 Name="VCManagedResourceCompilerTool"
58 Name="VCResourceCompilerTool"
61 Name="VCPreLinkEventTool"
65 AdditionalDependencies="d3d9.lib D3dx9.lib d3dcompiler.lib"
67 ModuleDefinitionFile="libGLESv2.def"
68 GenerateDebugInformation="true"
70 RandomizedBaseAddress="1"
71 DataExecutionPrevention="0"
90 Name="VCAppVerifierTool"
93 Name="VCPostBuildEventTool"
94 CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
"
99 OutputDirectory="$(SolutionDir)$(ConfigurationName)"
100 IntermediateDirectory="$(ConfigurationName)"
101 ConfigurationType="2"
103 WholeProgramOptimization="1"
106 Name="VCPreBuildEventTool"
109 Name="VCCustomBuildTool"
112 Name="VCXMLDataGeneratorTool"
115 Name="VCWebServiceProxyGeneratorTool"
121 Name="VCCLCompilerTool"
123 InlineFunctionExpansion="2"
124 AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
125 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"
127 UsePrecompiledHeader="0"
129 Detect64BitPortabilityProblems="false"
130 DebugInformationFormat="3"
133 Name="VCManagedResourceCompilerTool"
136 Name="VCResourceCompilerTool"
139 Name="VCPreLinkEventTool"
143 AdditionalDependencies="d3d9.lib D3dx9.lib d3dcompiler.lib"
145 IgnoreAllDefaultLibraries="false"
146 ModuleDefinitionFile="libGLESv2.def"
147 GenerateDebugInformation="true"
149 OptimizeReferences="2"
150 EnableCOMDATFolding="2"
151 RandomizedBaseAddress="1"
152 DataExecutionPrevention="0"
159 Name="VCManifestTool"
171 Name="VCAppVerifierTool"
174 Name="VCPostBuildEventTool"
175 CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
"
184 Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
185 UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
188 RelativePath=".\Blit.cpp"
192 RelativePath=".\Buffer.cpp"
196 RelativePath=".\Context.cpp"
200 RelativePath="..\common\debug.cpp"
204 RelativePath=".\Fence.cpp"
208 RelativePath=".\Framebuffer.cpp"
212 RelativePath=".\HandleAllocator.cpp"
216 RelativePath=".\IndexDataManager.cpp"
220 RelativePath=".\libGLESv2.cpp"
224 RelativePath=".\main.cpp"
228 RelativePath=".\Program.cpp"
232 RelativePath=".\RefCountObject.cpp"
236 RelativePath=".\Renderbuffer.cpp"
240 RelativePath=".\ResourceManager.cpp"
244 RelativePath=".\Shader.cpp"
248 RelativePath=".\Texture.cpp"
252 RelativePath=".\utilities.cpp"
256 RelativePath=".\VertexDataManager.cpp"
262 Filter="h;hpp;hxx;hm;inl;inc;xsd"
263 UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
266 RelativePath=".\Blit.h"
270 RelativePath=".\Buffer.h"
274 RelativePath=".\Context.h"
278 RelativePath=".\Fence.h"
282 RelativePath=".\Framebuffer.h"
286 RelativePath="..\..\include\GLES2\gl2.h"
290 RelativePath="..\..\include\GLES2\gl2ext.h"
294 RelativePath="..\..\include\GLES2\gl2platform.h"
298 RelativePath=".\HandleAllocator.h"
302 RelativePath=".\IndexDataManager.h"
306 RelativePath=".\main.h"
310 RelativePath=".\mathutil.h"
314 RelativePath=".\Program.h"
318 RelativePath=".\RefCountObject.h"
322 RelativePath=".\Renderbuffer.h"
326 RelativePath=".\resource.h"
330 RelativePath=".\ResourceManager.h"
334 RelativePath=".\Shader.h"
338 RelativePath=".\Texture.h"
342 RelativePath=".\utilities.h"
346 RelativePath="..\common\version.h"
350 RelativePath=".\vertexconversion.h"
354 RelativePath=".\VertexDataManager.h"
359 RelativePath=".\libGLESv2.def"
363 RelativePath=".\libGLESv2.rc"
369 </VisualStudioProject>