2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 #ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_
8 #define CROSSCOMPILERGLSL_OUTPUTGLSL_H_
10 #include "compiler/OutputGLSLBase.h"
12 class TOutputGLSL : public TOutputGLSLBase
15 TOutputGLSL(TInfoSinkBase& objSink);
18 virtual bool writeVariablePrecision(TPrecision);
21 #endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_