2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 #include "compiler/OutputGLSL.h"
9 TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink)
10 : TOutputGLSLBase(objSink)
14 bool TOutputGLSL::writeVariablePrecision(TPrecision)