2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
8 // Create strings that declare built-in definitions, add built-ins that
9 // cannot be expressed in the files, and establish mappings between
10 // built-in functions and operators.
13 #include "compiler/Initialize.h"
15 #include "compiler/intermediate.h"
17 //============================================================================
19 // Prototypes for built-in functions seen by both vertex and fragment shaders.
21 //============================================================================
22 static TString BuiltInFunctionsCommon()
27 // Angle and Trigonometric Functions.
29 s.append(TString("float radians(float degrees);"));
30 s.append(TString("vec2 radians(vec2 degrees);"));
31 s.append(TString("vec3 radians(vec3 degrees);"));
32 s.append(TString("vec4 radians(vec4 degrees);"));
34 s.append(TString("float degrees(float radians);"));
35 s.append(TString("vec2 degrees(vec2 radians);"));
36 s.append(TString("vec3 degrees(vec3 radians);"));
37 s.append(TString("vec4 degrees(vec4 radians);"));
39 s.append(TString("float sin(float angle);"));
40 s.append(TString("vec2 sin(vec2 angle);"));
41 s.append(TString("vec3 sin(vec3 angle);"));
42 s.append(TString("vec4 sin(vec4 angle);"));
44 s.append(TString("float cos(float angle);"));
45 s.append(TString("vec2 cos(vec2 angle);"));
46 s.append(TString("vec3 cos(vec3 angle);"));
47 s.append(TString("vec4 cos(vec4 angle);"));
49 s.append(TString("float tan(float angle);"));
50 s.append(TString("vec2 tan(vec2 angle);"));
51 s.append(TString("vec3 tan(vec3 angle);"));
52 s.append(TString("vec4 tan(vec4 angle);"));
54 s.append(TString("float asin(float x);"));
55 s.append(TString("vec2 asin(vec2 x);"));
56 s.append(TString("vec3 asin(vec3 x);"));
57 s.append(TString("vec4 asin(vec4 x);"));
59 s.append(TString("float acos(float x);"));
60 s.append(TString("vec2 acos(vec2 x);"));
61 s.append(TString("vec3 acos(vec3 x);"));
62 s.append(TString("vec4 acos(vec4 x);"));
64 s.append(TString("float atan(float y, float x);"));
65 s.append(TString("vec2 atan(vec2 y, vec2 x);"));
66 s.append(TString("vec3 atan(vec3 y, vec3 x);"));
67 s.append(TString("vec4 atan(vec4 y, vec4 x);"));
69 s.append(TString("float atan(float y_over_x);"));
70 s.append(TString("vec2 atan(vec2 y_over_x);"));
71 s.append(TString("vec3 atan(vec3 y_over_x);"));
72 s.append(TString("vec4 atan(vec4 y_over_x);"));
75 // Exponential Functions.
77 s.append(TString("float pow(float x, float y);"));
78 s.append(TString("vec2 pow(vec2 x, vec2 y);"));
79 s.append(TString("vec3 pow(vec3 x, vec3 y);"));
80 s.append(TString("vec4 pow(vec4 x, vec4 y);"));
82 s.append(TString("float exp(float x);"));
83 s.append(TString("vec2 exp(vec2 x);"));
84 s.append(TString("vec3 exp(vec3 x);"));
85 s.append(TString("vec4 exp(vec4 x);"));
87 s.append(TString("float log(float x);"));
88 s.append(TString("vec2 log(vec2 x);"));
89 s.append(TString("vec3 log(vec3 x);"));
90 s.append(TString("vec4 log(vec4 x);"));
92 s.append(TString("float exp2(float x);"));
93 s.append(TString("vec2 exp2(vec2 x);"));
94 s.append(TString("vec3 exp2(vec3 x);"));
95 s.append(TString("vec4 exp2(vec4 x);"));
97 s.append(TString("float log2(float x);"));
98 s.append(TString("vec2 log2(vec2 x);"));
99 s.append(TString("vec3 log2(vec3 x);"));
100 s.append(TString("vec4 log2(vec4 x);"));
102 s.append(TString("float sqrt(float x);"));
103 s.append(TString("vec2 sqrt(vec2 x);"));
104 s.append(TString("vec3 sqrt(vec3 x);"));
105 s.append(TString("vec4 sqrt(vec4 x);"));
107 s.append(TString("float inversesqrt(float x);"));
108 s.append(TString("vec2 inversesqrt(vec2 x);"));
109 s.append(TString("vec3 inversesqrt(vec3 x);"));
110 s.append(TString("vec4 inversesqrt(vec4 x);"));
115 s.append(TString("float abs(float x);"));
116 s.append(TString("vec2 abs(vec2 x);"));
117 s.append(TString("vec3 abs(vec3 x);"));
118 s.append(TString("vec4 abs(vec4 x);"));
120 s.append(TString("float sign(float x);"));
121 s.append(TString("vec2 sign(vec2 x);"));
122 s.append(TString("vec3 sign(vec3 x);"));
123 s.append(TString("vec4 sign(vec4 x);"));
125 s.append(TString("float floor(float x);"));
126 s.append(TString("vec2 floor(vec2 x);"));
127 s.append(TString("vec3 floor(vec3 x);"));
128 s.append(TString("vec4 floor(vec4 x);"));
130 s.append(TString("float ceil(float x);"));
131 s.append(TString("vec2 ceil(vec2 x);"));
132 s.append(TString("vec3 ceil(vec3 x);"));
133 s.append(TString("vec4 ceil(vec4 x);"));
135 s.append(TString("float fract(float x);"));
136 s.append(TString("vec2 fract(vec2 x);"));
137 s.append(TString("vec3 fract(vec3 x);"));
138 s.append(TString("vec4 fract(vec4 x);"));
140 s.append(TString("float mod(float x, float y);"));
141 s.append(TString("vec2 mod(vec2 x, float y);"));
142 s.append(TString("vec3 mod(vec3 x, float y);"));
143 s.append(TString("vec4 mod(vec4 x, float y);"));
144 s.append(TString("vec2 mod(vec2 x, vec2 y);"));
145 s.append(TString("vec3 mod(vec3 x, vec3 y);"));
146 s.append(TString("vec4 mod(vec4 x, vec4 y);"));
148 s.append(TString("float min(float x, float y);"));
149 s.append(TString("vec2 min(vec2 x, float y);"));
150 s.append(TString("vec3 min(vec3 x, float y);"));
151 s.append(TString("vec4 min(vec4 x, float y);"));
152 s.append(TString("vec2 min(vec2 x, vec2 y);"));
153 s.append(TString("vec3 min(vec3 x, vec3 y);"));
154 s.append(TString("vec4 min(vec4 x, vec4 y);"));
156 s.append(TString("float max(float x, float y);"));
157 s.append(TString("vec2 max(vec2 x, float y);"));
158 s.append(TString("vec3 max(vec3 x, float y);"));
159 s.append(TString("vec4 max(vec4 x, float y);"));
160 s.append(TString("vec2 max(vec2 x, vec2 y);"));
161 s.append(TString("vec3 max(vec3 x, vec3 y);"));
162 s.append(TString("vec4 max(vec4 x, vec4 y);"));
164 s.append(TString("float clamp(float x, float minVal, float maxVal);"));
165 s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);"));
166 s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);"));
167 s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);"));
168 s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"));
169 s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"));
170 s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"));
172 s.append(TString("float mix(float x, float y, float a);"));
173 s.append(TString("vec2 mix(vec2 x, vec2 y, float a);"));
174 s.append(TString("vec3 mix(vec3 x, vec3 y, float a);"));
175 s.append(TString("vec4 mix(vec4 x, vec4 y, float a);"));
176 s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);"));
177 s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);"));
178 s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);"));
180 s.append(TString("float step(float edge, float x);"));
181 s.append(TString("vec2 step(vec2 edge, vec2 x);"));
182 s.append(TString("vec3 step(vec3 edge, vec3 x);"));
183 s.append(TString("vec4 step(vec4 edge, vec4 x);"));
184 s.append(TString("vec2 step(float edge, vec2 x);"));
185 s.append(TString("vec3 step(float edge, vec3 x);"));
186 s.append(TString("vec4 step(float edge, vec4 x);"));
188 s.append(TString("float smoothstep(float edge0, float edge1, float x);"));
189 s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"));
190 s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"));
191 s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"));
192 s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);"));
193 s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);"));
194 s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);"));
197 // Geometric Functions.
199 s.append(TString("float length(float x);"));
200 s.append(TString("float length(vec2 x);"));
201 s.append(TString("float length(vec3 x);"));
202 s.append(TString("float length(vec4 x);"));
204 s.append(TString("float distance(float p0, float p1);"));
205 s.append(TString("float distance(vec2 p0, vec2 p1);"));
206 s.append(TString("float distance(vec3 p0, vec3 p1);"));
207 s.append(TString("float distance(vec4 p0, vec4 p1);"));
209 s.append(TString("float dot(float x, float y);"));
210 s.append(TString("float dot(vec2 x, vec2 y);"));
211 s.append(TString("float dot(vec3 x, vec3 y);"));
212 s.append(TString("float dot(vec4 x, vec4 y);"));
214 s.append(TString("vec3 cross(vec3 x, vec3 y);"));
215 s.append(TString("float normalize(float x);"));
216 s.append(TString("vec2 normalize(vec2 x);"));
217 s.append(TString("vec3 normalize(vec3 x);"));
218 s.append(TString("vec4 normalize(vec4 x);"));
220 s.append(TString("float faceforward(float N, float I, float Nref);"));
221 s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"));
222 s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"));
223 s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"));
225 s.append(TString("float reflect(float I, float N);"));
226 s.append(TString("vec2 reflect(vec2 I, vec2 N);"));
227 s.append(TString("vec3 reflect(vec3 I, vec3 N);"));
228 s.append(TString("vec4 reflect(vec4 I, vec4 N);"));
230 s.append(TString("float refract(float I, float N, float eta);"));
231 s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);"));
232 s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);"));
233 s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);"));
238 s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);"));
239 s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
240 s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);"));
243 // Vector relational functions.
245 s.append(TString("bvec2 lessThan(vec2 x, vec2 y);"));
246 s.append(TString("bvec3 lessThan(vec3 x, vec3 y);"));
247 s.append(TString("bvec4 lessThan(vec4 x, vec4 y);"));
249 s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);"));
250 s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);"));
251 s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);"));
253 s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);"));
254 s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);"));
255 s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);"));
257 s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);"));
258 s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);"));
259 s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);"));
261 s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);"));
262 s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);"));
263 s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);"));
265 s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);"));
266 s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);"));
267 s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);"));
269 s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);"));
270 s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);"));
271 s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);"));
273 s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);"));
274 s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);"));
275 s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);"));
277 s.append(TString("bvec2 equal(vec2 x, vec2 y);"));
278 s.append(TString("bvec3 equal(vec3 x, vec3 y);"));
279 s.append(TString("bvec4 equal(vec4 x, vec4 y);"));
281 s.append(TString("bvec2 equal(ivec2 x, ivec2 y);"));
282 s.append(TString("bvec3 equal(ivec3 x, ivec3 y);"));
283 s.append(TString("bvec4 equal(ivec4 x, ivec4 y);"));
285 s.append(TString("bvec2 equal(bvec2 x, bvec2 y);"));
286 s.append(TString("bvec3 equal(bvec3 x, bvec3 y);"));
287 s.append(TString("bvec4 equal(bvec4 x, bvec4 y);"));
289 s.append(TString("bvec2 notEqual(vec2 x, vec2 y);"));
290 s.append(TString("bvec3 notEqual(vec3 x, vec3 y);"));
291 s.append(TString("bvec4 notEqual(vec4 x, vec4 y);"));
293 s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);"));
294 s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);"));
295 s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);"));
297 s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);"));
298 s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);"));
299 s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);"));
301 s.append(TString("bool any(bvec2 x);"));
302 s.append(TString("bool any(bvec3 x);"));
303 s.append(TString("bool any(bvec4 x);"));
305 s.append(TString("bool all(bvec2 x);"));
306 s.append(TString("bool all(bvec3 x);"));
307 s.append(TString("bool all(bvec4 x);"));
309 s.append(TString("bvec2 not(bvec2 x);"));
310 s.append(TString("bvec3 not(bvec3 x);"));
311 s.append(TString("bvec4 not(bvec4 x);"));
316 //s.append(TString("float noise1(float x);"));
317 //s.append(TString("float noise1(vec2 x);"));
318 //s.append(TString("float noise1(vec3 x);"));
319 //s.append(TString("float noise1(vec4 x);"));
321 //s.append(TString("vec2 noise2(float x);"));
322 //s.append(TString("vec2 noise2(vec2 x);"));
323 //s.append(TString("vec2 noise2(vec3 x);"));
324 //s.append(TString("vec2 noise2(vec4 x);"));
326 //s.append(TString("vec3 noise3(float x);"));
327 //s.append(TString("vec3 noise3(vec2 x);"));
328 //s.append(TString("vec3 noise3(vec3 x);"));
329 //s.append(TString("vec3 noise3(vec4 x);"));
331 //s.append(TString("vec4 noise4(float x);"));
332 //s.append(TString("vec4 noise4(vec2 x);"));
333 //s.append(TString("vec4 noise4(vec3 x);"));
334 //s.append(TString("vec4 noise4(vec4 x);"));
339 //============================================================================
341 // Prototypes for built-in functions seen by vertex shaders only.
343 //============================================================================
344 static TString BuiltInFunctionsVertex(const ShBuiltInResources& resources)
349 // Geometric Functions.
351 //s.append(TString("vec4 ftransform();"));
354 // Texture Functions.
356 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
357 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
358 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
359 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
361 s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
362 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
363 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
364 s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
369 //============================================================================
371 // Prototypes for built-in functions seen by fragment shaders only.
373 //============================================================================
374 static TString BuiltInFunctionsFragment(const ShBuiltInResources& resources)
379 // Texture Functions.
381 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
382 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
383 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
384 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
386 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
387 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
388 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
389 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
391 if (resources.OES_standard_derivatives) {
392 s.append(TString("float dFdx(float p);"));
393 s.append(TString("vec2 dFdx(vec2 p);"));
394 s.append(TString("vec3 dFdx(vec3 p);"));
395 s.append(TString("vec4 dFdx(vec4 p);"));
397 s.append(TString("float dFdy(float p);"));
398 s.append(TString("vec2 dFdy(vec2 p);"));
399 s.append(TString("vec3 dFdy(vec3 p);"));
400 s.append(TString("vec4 dFdy(vec4 p);"));
402 s.append(TString("float fwidth(float p);"));
403 s.append(TString("vec2 fwidth(vec2 p);"));
404 s.append(TString("vec3 fwidth(vec3 p);"));
405 s.append(TString("vec4 fwidth(vec4 p);"));
411 //============================================================================
413 // Standard uniforms.
415 //============================================================================
416 static TString StandardUniforms()
421 // Depth range in window coordinates
423 s.append(TString("struct gl_DepthRangeParameters {"));
424 s.append(TString(" highp float near;")); // n
425 s.append(TString(" highp float far;")); // f
426 s.append(TString(" highp float diff;")); // f - n
427 s.append(TString("};"));
428 s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;"));
433 //============================================================================
435 // Default precision for vertex shaders.
437 //============================================================================
438 static TString DefaultPrecisionVertex()
442 s.append(TString("precision highp int;"));
443 s.append(TString("precision highp float;"));
448 //============================================================================
450 // Default precision for fragment shaders.
452 //============================================================================
453 static TString DefaultPrecisionFragment()
457 s.append(TString("precision mediump int;"));
458 // No default precision for float in fragment shaders
463 //============================================================================
465 // Implementation dependent built-in constants.
467 //============================================================================
468 static TString BuiltInConstants(const ShBuiltInResources &resources)
472 s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";";
473 s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";";
475 s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";";
476 s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";";
477 s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";";
478 s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";";
479 s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";";
480 s << "const int gl_MaxDrawBuffers = " << resources.MaxDrawBuffers << ";";
485 void TBuiltIns::initialize(ShShaderType type, ShShaderSpec spec,
486 const ShBuiltInResources& resources)
489 case SH_FRAGMENT_SHADER:
490 builtInStrings.push_back(DefaultPrecisionFragment());
491 builtInStrings.push_back(BuiltInFunctionsCommon());
492 builtInStrings.push_back(BuiltInFunctionsFragment(resources));
493 builtInStrings.push_back(StandardUniforms());
496 case SH_VERTEX_SHADER:
497 builtInStrings.push_back(DefaultPrecisionVertex());
498 builtInStrings.push_back(BuiltInFunctionsCommon());
499 builtInStrings.push_back(BuiltInFunctionsVertex(resources));
500 builtInStrings.push_back(StandardUniforms());
503 default: assert(false && "Language not supported");
506 builtInStrings.push_back(BuiltInConstants(resources));
509 void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
510 const ShBuiltInResources& resources,
511 TSymbolTable& symbolTable)
514 // First, insert some special built-in variables that are not in
515 // the built-in header files.
518 case SH_FRAGMENT_SHADER:
519 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
520 symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
521 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
522 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
523 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
526 case SH_VERTEX_SHADER:
527 symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
528 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
531 default: assert(false && "Language not supported");
535 // Next, identify which built-ins from the already loaded headers have
536 // a mapping to an operator. Those that are not identified as such are
537 // expected to be resolved through a library of functions, versus as
540 symbolTable.relateToOperator("not", EOpVectorLogicalNot);
542 symbolTable.relateToOperator("matrixCompMult", EOpMul);
544 symbolTable.relateToOperator("equal", EOpVectorEqual);
545 symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
546 symbolTable.relateToOperator("lessThan", EOpLessThan);
547 symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
548 symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
549 symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
551 symbolTable.relateToOperator("radians", EOpRadians);
552 symbolTable.relateToOperator("degrees", EOpDegrees);
553 symbolTable.relateToOperator("sin", EOpSin);
554 symbolTable.relateToOperator("cos", EOpCos);
555 symbolTable.relateToOperator("tan", EOpTan);
556 symbolTable.relateToOperator("asin", EOpAsin);
557 symbolTable.relateToOperator("acos", EOpAcos);
558 symbolTable.relateToOperator("atan", EOpAtan);
560 symbolTable.relateToOperator("pow", EOpPow);
561 symbolTable.relateToOperator("exp2", EOpExp2);
562 symbolTable.relateToOperator("log", EOpLog);
563 symbolTable.relateToOperator("exp", EOpExp);
564 symbolTable.relateToOperator("log2", EOpLog2);
565 symbolTable.relateToOperator("sqrt", EOpSqrt);
566 symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
568 symbolTable.relateToOperator("abs", EOpAbs);
569 symbolTable.relateToOperator("sign", EOpSign);
570 symbolTable.relateToOperator("floor", EOpFloor);
571 symbolTable.relateToOperator("ceil", EOpCeil);
572 symbolTable.relateToOperator("fract", EOpFract);
573 symbolTable.relateToOperator("mod", EOpMod);
574 symbolTable.relateToOperator("min", EOpMin);
575 symbolTable.relateToOperator("max", EOpMax);
576 symbolTable.relateToOperator("clamp", EOpClamp);
577 symbolTable.relateToOperator("mix", EOpMix);
578 symbolTable.relateToOperator("step", EOpStep);
579 symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
581 symbolTable.relateToOperator("length", EOpLength);
582 symbolTable.relateToOperator("distance", EOpDistance);
583 symbolTable.relateToOperator("dot", EOpDot);
584 symbolTable.relateToOperator("cross", EOpCross);
585 symbolTable.relateToOperator("normalize", EOpNormalize);
586 symbolTable.relateToOperator("faceforward", EOpFaceForward);
587 symbolTable.relateToOperator("reflect", EOpReflect);
588 symbolTable.relateToOperator("refract", EOpRefract);
590 symbolTable.relateToOperator("any", EOpAny);
591 symbolTable.relateToOperator("all", EOpAll);
593 // Map language-specific operators.
595 case SH_VERTEX_SHADER:
597 case SH_FRAGMENT_SHADER:
598 if (resources.OES_standard_derivatives) {
599 symbolTable.relateToOperator("dFdx", EOpDFdx);
600 symbolTable.relateToOperator("dFdy", EOpDFdy);
601 symbolTable.relateToOperator("fwidth", EOpFwidth);
603 symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives");
604 symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives");
605 symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives");
611 // Finally add resource-specific variables.
613 case SH_FRAGMENT_SHADER: {
614 // Set up gl_FragData. The array size.
615 TType fragData(EbtFloat, EbpMedium, EvqFragColor, 4, false, true);
616 fragData.setArraySize(resources.MaxDrawBuffers);
617 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
624 void InitExtensionBehavior(const ShBuiltInResources& resources,
625 TExtensionBehavior& extBehavior)
627 if (resources.OES_standard_derivatives)
628 extBehavior["GL_OES_standard_derivatives"] = EBhDisable;